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We had a Discord server for the [two year] pre-production phase where we had everybody who was involved, and then we had another Discord for the runtime [i.e. the three live games themselves]. We had maybe 80 people in the pre-production phase, and then when we started building, there were closer to 200 people contributing in either running the game or helping to build or dismantle.
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Credit: The Pokémon Company
The Financial Times‘ Tim Harford, the so-called “Undercover Economist,” laid out the same tension from a worker’s perspective in a recent column, citing a piece of UC Berkeley ethnographic research which found AI-enabled tech workers reporting “momentum and a sense of expanded capability”—but also feeling “busier, more stretched, or less able to fully disconnect.”