The solution: good old Perlin noise. A global noise field determines tree density and building placement, completely separate from WFC. Areas where the noise is above a threshold get trees; slightly different noise drives buildings. This gives you organic clustering — forests, clearings, villages — that WFC could never produce. I also used some additional logic to place buildings at the end of roads, ports and windmills on coasts, henges on hilltops etc.
当然,100块只是开始,钱不多但是是一种尝试,一种探索。
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